STICK GAMES™:
E
Chief – Police Trainer
Toner – Paper Pile-up
Dash – Package Dash
Sparky – Fire Academy
MOTION SENSORS – Play with and pester each
STICK MAN™ by shaking or tumbling the cube.
Series 3
76059, 76060, 76061, 76062, 76063, 76064,
CONNECT – BUILD A WORLD by CONNECTING
the cubes with the magnetic sides.
76093, 76094, 76095 & 76096
For 1 player / Ages 8 and up
TRANSFER – When a STICK MAN
its own cube to a CONNECTING cube.
™
moves from
INSTRUCTION MANUAL
DISSOLVE – If a STICK MAN™ has TRANSFERRED
into another cube and the magnetic CONNECTION
is broken, all the STICK PEOPLE™ will automatical-
ly DISSOLVE and return to their own cubes.
P/N 823A3400 Rev.C
STICK PEOPLE STICKING TOGETHER™
Play with one Cube™ or stick two or more cubes
together and they’ll interact to build a world!
STICK PEOPLE™ will play, pester, and protect
each other. As you stack they’ll interact and visit
one another’s cubes. So, collect them all!
HOW TO PLAY:
CUBE WORLD™ allows you to PLAY WITH ONE
STICK MAN™ or BUILD A WORLD!
PLAY WITH ONE:
Press the ON button and a STICK MAN™ will
appear. Each STICK PERSON™ has unique anima-
tions and will interact with its own unique objects.
To interact with the STICK PERSON™, you can use
the MOTION SENSORS or play STICK GAMES™.
IMPORTANT: Cube World™ contains magnets
which can cause distortion and color separation
when they are near CRT screens. If you notice
unusual color variations or distortion on your TV
or computer terminal screen when a Cube World
is near it, move it away from the screen.
MOTION SENSORS – The interactive MOTION
SENSORS will allow you to tumble the STICK
PERSON™ around the cube.
STICK GAME™ – Each cube also has a fun
STICK GAME™ (CHIEF: Police Trainer, TONER:
Desk Jockey, DASH: Package Dash, SPARKY:
Fire Academy). To start a game, press the STICK
GAME™ button to initiate the GAME MODE.
Then press the STICK GAME™ button a second
time to start the game. The GAME CONTROL
button will allow you to control the movement of
each STICK MAN™. At the end of each GAME,
your score will be displayed. To see the HIGH
SCORE, press the HIGH SCORE button once.
BUTTONS:
BUILD A WORLD:
SOUND
HIGH SCORE
RESET
ON / STICK GAME
/ GAME CONTROL
™
To start, press each cube’s ON button and the
STICK MEN™ will appear. CONNECT each cube
by using the magnets that are located on the
sides of the cube.
SOUND - This button will allow you to turn the
sound ON and OFF.
The cubes can be CONNECTED in any horizontal
or vertical pattern.
ON / STICK GAME™ / GAME CONTROL –
Pressing this button will turn ON the cube. Once
the cube is on, pressing this button will start the
GAME MODE. Once in GAME MODE, press this
button a second time to start the GAME. Once
the GAME begins, you CONTROL the actions of
the STICK MAN™ by pressing this button.
HIGH SCORE – This button will reveal the STICK
GAME’S™ HIGH SCORE.
RESET – Insert a blunt point into the RESET
BUTTON to reset the game settings. This button
is located on the back of the cube.
Once CONNECTED, the STICK MEN™ will auto-
matically interact with one another. They may
introduce themselves by waving or TRANSFER
over to a connected cube.
FEATURES:
COLLECT ALL FOUR CUBES!
Hint: CONNECTING all four cubes in a vertical or
horizontal row will result in a fun and unique
STICK ANIMATION™.
TRANSFER – A STICK MAN™ will automatically
TRANSFER out of its own cube. Once this hap-
pens, a window blind or covering will lower to
show that no one is in that cube.
STICK MEN™:
• Chief – Policeman
• Toner – Corporate Desk Jockey
• Dash – Speedy Delivery
• Sparky – Fireman
ANIMATIONS – Each cube has over 100 anima-
tions!
STICK GAMES™ – Each cube has a unique
STICK GAME™.
Notes:
• Maximum capacity for any one cube is four
STICK PEOPLE™.
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